Join Summoners War World Arena Championship’s big finale today!

See who the regional champions are, where they came from, and how to follow the action.
Pre-registration for Summoners War’s Guild Siege Battle start now

The game’s first guild-based event pits three teams in a competition to defend their bases and conquer enemy ones until time runs out. Pre-registration are open until the next update.
Summoners War’s Southeast Asia Finals are around the corner!

Southeast Asia’s final elimination round is right about to finish, and you still have a chance to catch it up.
Summoners War + Mobile eSports: Let’s Clear Things Up

A couple of months ago, we ran a feature on Summoners War first ever online tournament. At the time, Com2uS was just getting started with its campaign to create an eSports scene for Summoners War – since then, they’ve added the Goodwill Mode (self-hosted tournaments) and spectator mode, along with another mobile off-line competition held […]
Hear It From The Players: Summoners War’s Movie Premiere Night

Professional gaming might be on the horizon for Summoners War, but they understand not all important things happen at the arena. Last June 29th, Com2uS launched a ticket giveaway for its first truly open event: the movie premiere for Transformers: The Last Knight, in which players from Singapore and the Philippines enjoyed the premiere, got […]
Challenge the world with Summoners War’s new battle mode

A new Summoners War update appears, and this time, Com2uS is bringing the “Goodwill Contest” mode: since June 4th, players can now organise their global competitions in the World Arena, and compete to their fullest with an expanded Monster Storage and Slots.
Summoners War: Behind the scenes of the mobile eSports world

[UPDATE 3] We saw your questions, we asked Com2uS, and we got an answer. Check it out! [UPDATE 2] Schizophrenic Gamer featured us in a recent video! You should check it out, he made a very thorough analysis of this interview (and sparked quite a heated discussion in the comments). Thanks a lot! (Also, fixed […]