The game aims to combine Elder scroll’s signature decision making with the strategy card game formula to bring a “competitive card game like no other”

The Elder Scrolls: Legends, is Bethesda’s first shot at the TCG market. With more than 20 years of fantasy-world lore to take from, Tamriel has become a world rich fantasy and magic and as a player, now you can build a deck based on your favorite classes from the main games. Choose an avatar and compete with other players, drawing spells, units and weapons from all across the Elder Scrolls’ history.


Learning from the competition

With mechanics like “direct damage” and the “automatic mana” system, both Hearthstone and TES:L try to become fast-paced games, and divert from TCGs like Magic: The Gathering (where the pace is slower as players have to deal with the opponents monsters and worry about producing mana, among other things), while still maintaining the basics of resource systems or units battling other units.

Making it stand out

Since its inception on 1994, The Elder Scrolls has become a classic among rpg fans thanks to its unique lore, settings, but most of all, the array of choices it gives players – Skyrim, its most recent and famous title, has its handful of people completing the main quests while other decide to be anything from pacifist NPCs to… serial killers.

So, when porting the franchise to card game form, the developers pinpoint 3 main mechanics designed to best represent the importance of decision-making in a card game setting:






Final Words

All in all, The Elder Scrolls: Legends is learning from many successful TCG’s and adding just enough twists to honor its own legacy (after all, Morrowind, Oblivion and Skyrim have all won the Game of the Year distinction). It doesn’t look strikingly different from others, but it’s still in beta phase and barely any info about the specific cards and abilities has been revealed, so we have a long way to go before giving verdicts.

You can sign up for the Beta launch here.

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