Indivisible, Lab Zero Game’s new action-packed RPG, stars Anja, a good natured, spirit-channeling martial artist. LZG has revealed Shovel Knight, Annie (from Skullgirls) and more guest indie game characters will make cameos as Anja’s “Incarnations”.
Indivisible, the new 2D plataformer-RPG hybrid from the creators of Skullgirls, will include a cast of guest characters from other popular indie games, such as the legendary Shovel Knight from its eponymous game, Juan from Guacamelee!, The Drifter from Hyper Light Drifter, and of course, the expected Skullgirls cameo (from Annie).
These are to take part in the cast of characters Indivisible’s protagonist, Anja, can either fuse into her body to gain special abilities in and outside battle, or summon as partners in combat.
The exact list of guests goes as follows:
- Shovel Knight from Shovel Knight
- Annie from Skullgirls
- Calibretto from Battle Chasers
- The Drifter from Hyper Light Drifter
- Juan from Guacamelee!
- Lea from Curses ‘n Chaos
- Zackasaurus from Super Time Force Ultra
While it’s unknown the actual nature of these fusions, Lab Zero CEO Peter Bartholow has said each characters abilities and personalities will be adapted to Indivisible’s combat system, and they “hope to add more guest characters later”. For now, these join the group of the game’s original battle incarnations for a total of 25 characters (for now).
Some Incarnations are not meant for fighting, though, as Anja’s inner realm (the central hub of the game, for saving, upgrading equipment, taking side quests and more) features its own Incarnations that serve as blacksmiths, progress recorders, and more unknown features, so guest characters from non-action games are not ruled out.
Indivisible is Lab Zero’s new crowfunding proposal. Based (majorly) on southern Asia mythology, it’s described as an hybrid of Super Metroid and Valkyrie Profile, and has a distinct hand-drawn animation to boot.
Sitting over $600.000, its current indiegogo campaign ends in 11 days, and the creators have made clear their $1.5 million goal will add to the $2 millions co-financing of publisher 505 Games to cover the game’s full development. Should the campaign fail, the game won’t see the light of day.