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	<title>miuki.NET &#187; Critiques</title>
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	<link>http://www.miuki.net</link>
	<description>The author of miuki.NET is none other then Miuki Yamiyuto. She's a she, she's a gamer, and of course, she's a human being.</description>
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		<title>Fat Princess: Quick look</title>
		<link>http://www.miuki.net/2009/09/28/fat-princess-quick-look</link>
		<comments>http://www.miuki.net/2009/09/28/fat-princess-quick-look#comments</comments>
		<pubDate>Mon, 28 Sep 2009 12:54:47 +0000</pubDate>
		<dc:creator>miuki</dc:creator>
				<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[fat princess]]></category>
		<category><![CDATA[multiplayer game]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation network]]></category>
		<category><![CDATA[sony computer entertainment]]></category>
		<category><![CDATA[titan studios]]></category>
		<category><![CDATA[xbox games]]></category>

		<guid isPermaLink="false">http://www.miuki.net/?p=458</guid>
		<description><![CDATA[Ever since the World Cyber Games 2009, two months or more back, I kinda went into hibernation mode once again. Yes, it&#8217;s not the first time, but who can really blame me right?
Think about it. If none of my hardware supports the kinda game I play, what can I play? Besides, even if it did support, I don&#8217;t have anyone to play them with either. The games I play kinda requires a crowd, which makes it more than three, a lot more.
I would go for console, but I kinda gave ...]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Xbox 360 Party: Ninja Gaiden II</title>
		<link>http://www.miuki.net/2008/04/18/xbox-360-party-ninja-gaiden-ii</link>
		<comments>http://www.miuki.net/2008/04/18/xbox-360-party-ninja-gaiden-ii#comments</comments>
		<pubDate>Fri, 18 Apr 2008 06:05:26 +0000</pubDate>
		<dc:creator>miuki</dc:creator>
				<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[ninja gaiden ii]]></category>
		<category><![CDATA[team ninja]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[tomonobu itagaki]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.miuki.net/2008/04/18/xbox-360-party-ninja-gaiden-ii/</guid>
		<description><![CDATA[I really got to get this entries moving along. 2 down 8 more to go!
Next title is none other then&#8230;
Ninja Gaiden II

Sigh. All that blood but none from me.
If given the opportunity to really get my hands dirty, I&#8217;d really like to ripe this game apart and tell you head to toes how and what makes it bleed. But, hey, boohoo for me. At least I had the opportunity to sit back, relax, and watch the presenter work the blades?

If I&#8217;ve not mistaken, this game is one of the more ...]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Xbox 360 Party: Alone in the Dark</title>
		<link>http://www.miuki.net/2008/04/15/xbox-360-party-alone-in-the-dark</link>
		<comments>http://www.miuki.net/2008/04/15/xbox-360-party-alone-in-the-dark#comments</comments>
		<pubDate>Tue, 15 Apr 2008 11:57:06 +0000</pubDate>
		<dc:creator>miuki</dc:creator>
				<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[alone in the dark]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.miuki.net/2008/04/15/xbox-360-party-alone-in-the-dark/</guid>
		<description><![CDATA[Here&#8217;s another take at the Xbox 360&#8242;s 2nd Birthday Party at The Screening Room on April 3, 2008.

Title no. 2 (out of the 10 that I&#8217;ve promised) is&#8230;
Alone in the Dark
Taking the fear to a whole new level, and giving more gory zombie slasher survival thriller goodness, the next gen Alone in the Dark features the macabre style of the series played with new gameplay mechanics and a broader-reaching, action-packed play style. Explore fully-interactive real-time worlds, interacting with physics and roaming the wide-open, fright-filled environments.

Like many survival horror genre games, ...]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Xbox 360 Party: Star Wars: The Force Unleashed</title>
		<link>http://www.miuki.net/2008/04/11/xbox-360-party-star-wars-the-force-unleashed</link>
		<comments>http://www.miuki.net/2008/04/11/xbox-360-party-star-wars-the-force-unleashed#comments</comments>
		<pubDate>Fri, 11 Apr 2008 14:19:29 +0000</pubDate>
		<dc:creator>miuki</dc:creator>
				<category><![CDATA[Console Gaming]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[force unleashed]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.miuki.net/2008/04/11/xbox-360-party-star-wars-the-force-unleashed/</guid>
		<description><![CDATA[I know I haven&#8217;t been updating much lately, exams were in place. But now, since my exams are over and I&#8217;m back in action (so to speak) yet again!
Anyhow.
After attending Xbox 360&#8242;s 2nd Birthday Party at The Screening Room on April 3, 2008 (3 days before my first paper), I feel the whole gaming spirit in me suddenly rushing out for some air.
We were given a sneak peek at 10 upcoming titles on the Xbox 360, and I&#8217;ve have to say that most, if not all, of them look delicious ...]]></description>
		<wfw:commentRss>http://www.miuki.net/2008/04/11/xbox-360-party-star-wars-the-force-unleashed/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>[Review] Bugis Junction VIRTUALAND: &#8220;What did you say?&#8221;</title>
		<link>http://www.miuki.net/2008/03/14/review-bugis-junction-virtualand-what-did-you-say</link>
		<comments>http://www.miuki.net/2008/03/14/review-bugis-junction-virtualand-what-did-you-say#comments</comments>
		<pubDate>Fri, 14 Mar 2008 09:07:57 +0000</pubDate>
		<dc:creator>miuki</dc:creator>
				<category><![CDATA[Critiques]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[bugis junction]]></category>
		<category><![CDATA[counter-strike]]></category>
		<category><![CDATA[virtualand]]></category>

		<guid isPermaLink="false">http://www.miuki.net/2008/03/14/bugis-junction-virtualand-what-did-you-say/</guid>
		<description><![CDATA[We all know that loud sounds hurt our ears drums. Thus, too much loud music from clubs may seriously damage your hearing in a long run. However, there are places that are far worst then clubs. And well… It&#8217;s not &#8220;music to our ears&#8221; at all.
After experiencing the arcade-style-lan-shops, what I can say is, &#8220;I&#8217;ll pick a club over them any day, any time.&#8221; Sadly, today isn&#8217;t &#8220;the day&#8221; or &#8220;the time&#8221;.

Unfortunate for me, Teddybear and gang have decided to torment me by arranging the Counter-Strike session for the evening ...]]></description>
		<wfw:commentRss>http://www.miuki.net/2008/03/14/review-bugis-junction-virtualand-what-did-you-say/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Review] Speedy: Need for &#8220;Speedy&#8221; &#8211; I think NOT!</title>
		<link>http://www.miuki.net/2008/02/03/review-speedy-need-for-speedy-i-think-not</link>
		<comments>http://www.miuki.net/2008/02/03/review-speedy-need-for-speedy-i-think-not#comments</comments>
		<pubDate>Sun, 03 Feb 2008 07:50:23 +0000</pubDate>
		<dc:creator>miuki</dc:creator>
				<category><![CDATA[Critiques]]></category>
		<category><![CDATA[gaming giants]]></category>
		<category><![CDATA[speedy]]></category>

		<guid isPermaLink="false">http://www.miuki.net/2008/02/03/need-for-speedy-i-think-not/</guid>
		<description><![CDATA[Typo perhaps? Hardly.
The game Need for Speed attracted gazillion gamers (exaggeration) around to world, correct me if I&#8217;m right. However, sometimes speed isn&#8217;t always what&#8217;s worth.
If I&#8217;ve not mistaken the LAN centre, Speedy, has been around for quite a while. It&#8217;s located in Prinsep Street, beside what was once E-Games (which according to GameSync – mysteriously closed down).
Something that puzzles me.
With the publicity Gaming Giants (aka GG) is getting from the media, Speedy with such horrid ‘gaming environment&#8217; and located within the same district as one of GG outlets, seems ...]]></description>
		<wfw:commentRss>http://www.miuki.net/2008/02/03/review-speedy-need-for-speedy-i-think-not/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Review] Gaming Giants &#8211; Home Team: Before Unveiling</title>
		<link>http://www.miuki.net/2008/01/11/gaming-giants-home-team-ggh-before-unveiling</link>
		<comments>http://www.miuki.net/2008/01/11/gaming-giants-home-team-ggh-before-unveiling#comments</comments>
		<pubDate>Thu, 10 Jan 2008 18:03:49 +0000</pubDate>
		<dc:creator>miuki</dc:creator>
				<category><![CDATA[Critiques]]></category>
		<category><![CDATA[counter-strike 1.6]]></category>
		<category><![CDATA[gaming giants]]></category>
		<category><![CDATA[home team]]></category>

		<guid isPermaLink="false">http://www.miuki.net/2008/01/11/gaming-giants-home-team-ggh-before-unveiling/</guid>
		<description><![CDATA[Most of you gamers out there are familiar with the term &#8220;GG&#8221;, but are you familiar with the up and coming LAN centre – &#8220;GG&#8221;?

Gaming Giants, also known as &#8220;GG&#8221; is a LAN centre made for evolution. It basically satisfies the gamers needs for a quick fix. Truly &#8220;for gamers by gamers&#8221;, the management of GG is made up of competitive gamers. Thus, being gamers themselves, they somewhat know exactly what the gamers want (especially the competitive ones).
Gaming Giants – Home Team (GGH) is the GG&#8217;s 3rd outlet in Singapore. ...]]></description>
		<wfw:commentRss>http://www.miuki.net/2008/01/11/gaming-giants-home-team-ggh-before-unveiling/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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