“We get one shot to make this game and we can’t mess it up.”, says the creator.

Hello Games has announced their ambitious space exploration game, No Man´s Sky, will be delayed from June 21 into August for some more “polishing of key moments

Sean Murray, creator of No Man’s Sky, published a Playstation Blog post explaining how the development of the game is coming and their reasons for the 2-month delay. In his words:

“We realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special”

Even then, he’s still very optimistic:

“The game really has come together, and it’s such an incredible relief. As we sit an play it now, and as I watch playtesters every day, I can finally let myself get excited…”

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Sean also talks about the challenges of developing No Man’s Sky, stating this kind of game hasn’t been done before, and makes a curious contrast of how, despite the game´s universe being “…incredibly vast. More than you can imagine”, the development team itself is smaller than what anyone could expect.

Even then, he seems incredibly happy about the way the game is wrapping up, and how proud he is of himself and the whole development team for “making this happen”

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No Man’s Sky is now scheduled to arrive for PC and Playstation 4 on August 9 in North America, followed by August 10 in Europe, and August 12 in the UK.

The developers are profoundly sorry for the delay, and ask players to still look forward to explore the universe they are crafting with so much passion.

By the way, to the man-childs sending Sean death threats over this: knock it off, not only do you come off as stupid, but such narrow-mindedness goes against the game’s very premise of exploring universes, ideas and minds not yours.

Good thing Sean is taking it with the humor such goofiness deserves.

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